I just saw your reply to this. Thank you very much. My current experiments are still stuck in v3.0.0-beta41. Once I finish this round I think I'll upgrade to the newest ARGoS (and my Ubuntu version, while I'm at it).
I want to place my footbots at a random location along the perimeter of a circle with arbitrary radius, with orientation facing towards the circle's center. Placement should check for collision and attempt to replace (like the built in distribution methods). Is there a canonical way to place footbot...
I'm looking for any constant limit on footbot speed or velocity, and how to retrieve them programatically. The closest I can find is a FOOTBOT_MAX_FORCE defined in dynamics2d_footbot_model.cpp::25, which is then passed to the m_cDiffSteering CDynamics2DDifferentialSteeringControl object. I can't fin...
I want to measure and log the actual speed (both linear and angular) of each footbot throughout a simulation run. Note that I'm looking for the actual speed as known to the physics engine: if the footbot is already collided with a wall and attempts to drive "into" the wall, it looks like t...