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by emerckx
Thu May 26, 2016 4:39 pm
Forum: How to... ?
Topic: Perspective camera eye-bot
Replies: 6
Views: 12210

Perspective camera eye-bot

Hello, I'm using the perspective camera of the eye-bot to determine whether there's a colored spot on the ground. This camera is pointed towards the ground by default, right? However, when I call the GetReadings method, the SReadings is empty. const CCI_ColoredBlobPerspectiveCameraSensor::SReadings&...
by emerckx
Thu May 26, 2016 1:30 pm
Forum: How to... ?
Topic: Altitude sensor eye-bot
Replies: 4
Views: 9686

Altitude sensor eye-bot

Hello, I'm trying to add an altitude sensor to my eye-bot, but there doesn't seem to be a default implementation for this sensor? Or am I doing something wrong? Since it is a generic sensor, I should be able to use it on the eye-bot, no? The code in the configuration file: <sensors> <altitude implem...
by emerckx
Sun May 22, 2016 11:10 pm
Forum: How to... ?
Topic: Rotate the camera's sight (without interaction)
Replies: 3
Views: 7774

Rotate the camera's sight (without interaction)

Hello, I defined the following camera position which looks from a position with a positive x coordinate, to the center of the arena. <visualization> <qt-opengl> <camera> <placement idx="0" position="2,0,2" look_at="0,0,1" lens_focal_length="20" /> </camera> </...
by emerckx
Sun Apr 10, 2016 1:49 pm
Forum: How to... ?
Topic: Cast entity to EyeBot entity
Replies: 3
Views: 7844

Re: Cast entity to EyeBot entity

Hi Carlo, Thank you very much for the explanation and quick response, with it I have been able to solve the issue. :D I documented the changes I made below. Note that this is for the source version of ARGoS. I first added the argos3plugin_${ARGOS_BUILD_FOR}_eyebot statement to the /argos3/src/testin...
by emerckx
Sun Apr 10, 2016 3:03 am
Forum: How to... ?
Topic: Cast entity to EyeBot entity
Replies: 3
Views: 7844

Cast entity to EyeBot entity

Hello, I've retrieved the entities by the type of "eye-bot" and I want to cast them to CEyeBotEntity objects. In order to do so, I've used the code listed below. // get the entities CSpace::TMapPerType& tEntityMap = CSimulator::GetInstance().GetLoopFunctions().GetSpace().GetEntitiesByT...

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