Rotate the camera's sight (without interaction)
Posted: Sun May 22, 2016 11:10 pm
Hello,
I defined the following camera position which looks from a position with a positive x coordinate, to the center of the arena.
When I run the experiment, the camera's sight is upside down.
Is there a way to rotate the sight of the camera?
(I've checked the gripping example, but couldn't find how it's done)
Sincerely yours,
Ewout Merckx
I defined the following camera position which looks from a position with a positive x coordinate, to the center of the arena.
Code: Select all
<visualization>
<qt-opengl>
<camera>
<placement idx="0"
position="2,0,2"
look_at="0,0,1"
lens_focal_length="20" />
</camera>
</qt-opengl>
</visualization>
Is there a way to rotate the sight of the camera?
(I've checked the gripping example, but couldn't find how it's done)
Sincerely yours,
Ewout Merckx