Hi Carlo,
I am using the code from the flocking example as part of an experiment. In the experiment I have a large arena and I need the swarm to flock to goals generated at random locations throughout that arena. The problem is that the swarm moves very slowly; it takes 2000+ simulation steps to travel approximately 5 squares. Ideally, the swarm should be able to travel to several goals (one after the other) so I can get a good amount of data, and it should do so in a short amount of time so I can run the experiment multiple times. Simply increasing the max wheel speed in the .argos file causes the swarm to fragment. So my question is:
Is it possible to adjust the experiment configuration so the swarm moves faster while maintaining flocking behavior? Alternatively, is it possible to make the experiment itself run faster?
Cheers,
Mostafa