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by allsey87
Sun Mar 26, 2023 8:54 pm
Forum: Bugs
Topic: Wierd Physics Interactions with Prototype
Replies: 2
Views: 41424

Re: Wierd Physics Interactions with Prototype

Hi @Fife! So the prototype entity just forwards all of its parameters to Bullet's btMultiBody which is based on Featherstone's algorithm. I have seen the mentioned behavior before not only in the Prototype entity but also with the BuilderBot and Stigmergic Block. I believe the bugs lie in Bullet's i...
by allsey87
Thu Mar 24, 2022 8:58 am
Forum: How to... ?
Topic: Proximity Sensor with the prototype plugin
Replies: 2
Views: 18923

Re: Proximity Sensor with the prototype plugin

It is! You need to add them under: devices / proximity_sensors

https://github.com/ilpincy/argos3/blob/ ... y.cpp#L101
by allsey87
Mon Jun 04, 2018 3:28 pm
Forum: How to... ?
Topic: Detect Foot-bots with Pointmass3d Physics Engine
Replies: 4
Views: 10139

Re: Detect Foot-bots with Pointmass3d Physics Engine

Unfortunately the foot-bot isn't currently supported by the dynamics 3D engine. There are, however, plans to add it in the future. If you would like to see support added sooner, you can model the foot-bot using the prototyping plugin. Once I have a stable / working model for the foot-bot using the p...
by allsey87
Tue May 22, 2018 4:17 pm
Forum: How to... ?
Topic: Add entities programatically into a prototype
Replies: 6
Views: 16939

Re: Add entities programatically into a prototype

For attaching LEDs to boxes etc, the most common way is to use the XML. For the prototype, try to look at the examples in src/testing/examples/prototype_radio_test.argos CLEDEntity should be detectable using the footbot's blob camera, CDirectionalLEDEntity is not. You may also want to look at src/te...
by allsey87
Tue May 22, 2018 4:05 pm
Forum: How to... ?
Topic: Editing Bounding Box
Replies: 4
Views: 9285

Re: Editing Bounding Box

If you want to get started with the prototype entity you can: 1. Install ARGoS 3.0.0-beta50 2. Run the example in src/testing/examples/dynamics3d_multi_body_test.argos 3. Modify this example to create the robot that you want Please note, however, that the prototype entity is currently only available...
by allsey87
Tue May 22, 2018 3:59 pm
Forum: How to... ?
Topic: Add entities programatically into a prototype
Replies: 6
Views: 16939

Re: Add entities programatically into a prototype

There is a couple of things wrong here. Firstly adding entities programmatically to a prototype entity is not directly supported. The prototype entity is designed to be initialized by XML. That been said, as a work around you can create the TConfigurationNode etc programmatically and pass it to CPro...

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