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by guiMaitre
Tue May 21, 2019 12:32 pm
Forum: How to... ?
Topic: Get id of the footbot
Replies: 1
Views: 6216

Get id of the footbot

Hello, I tried to get the ID of my footbot at the end of an experiment. But when I use the argos::CEntity with the function getID() I get a segmentation fault (core dumped). Since I'm new to c++ (started this week-end) and that I need to rewrite what I have done in LUA to C++. It is certainly an err...
by guiMaitre
Thu Mar 14, 2019 4:53 pm
Forum: Bugs
Topic: LUA, footbot going directly at destroy()
Replies: 6
Views: 26866

Re: LUA, footbot going directly at destroy()

Some more information: I runned the code with that problem on 2 computer : a MacBook air 2014 (macOS 10.14.3) and a desktop computer (latest Ubuntu available) with 12gb RAM and a coreI7 @ 4.8Ghz. Both of them had the problem. The version of ARGoS I use is the last one, (started not long ago). If you...
by guiMaitre
Thu Mar 14, 2019 3:59 pm
Forum: Bugs
Topic: LUA, footbot going directly at destroy()
Replies: 6
Views: 26866

Re: LUA, footbot going directly at destroy()

Everything is here this time
by guiMaitre
Thu Mar 14, 2019 3:49 pm
Forum: Bugs
Topic: LUA, footbot going directly at destroy()
Replies: 6
Views: 26866

Re: LUA, footbot going directly at destroy()

Sorry here is the code.
by guiMaitre
Thu Mar 14, 2019 3:30 pm
Forum: Bugs
Topic: LUA, footbot going directly at destroy()
Replies: 6
Views: 26866

LUA, footbot going directly at destroy()

Hello, The problem: Some of my footbot (not always the same) will directly go to the function destroy(). The proportion is between 2-10 footbot destroying themself out of 100 footbot. The screenshot show what is happening. The code to write the log is in the destroy function and the only way to get ...

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