Has anyone tried to implement a Particle Swarm Optimisation or Ant Colony Optimisation algorithm in Lua before? If so, could you help me out on where to start or if there is any examples, that would be great.
I have an unknown environment with walls and obstacles, how can i obtain the position of the robot in Lua? My environment do not have any beacons or landmarks because the robots will not be able to propagate signals pass the walls and obstacles.
I am trying to simulate something and though I'd start with a diffusion example. However was unable to compile it. --[[Define all parameters to be included]] #include <footbot_diffusion.h> #include <argos3/core/utility/configuration/argos_configuration.h> #include <argos3/core/utility/math/vector2.h...