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by pincy
Fri Oct 22, 2021 10:11 pm
Forum: How to... ?
Topic: Distance and angle with messages
Replies: 1
Views: 31

Re: Distance and angle with messages

No, the real Kilobots don't have these capabilities. You can modify the simulated models to make this possible, but at that points it's just easier to use the foot-bot or the Khepera IV.
by pincy
Thu Oct 21, 2021 5:02 pm
Forum: How to... ?
Topic: Distance value and proximity sensor id.
Replies: 4
Views: 41

Re: Distance value and proximity sensor id.

I'm sorry, but I don't understand the question. The values can be accessed using tProxReads[ i ].Value, where i is the index of the sensor you want. Do you need something else?
by pincy
Thu Oct 21, 2021 4:19 pm
Forum: How to... ?
Topic: Distance value and proximity sensor id.
Replies: 4
Views: 41

Re: Distance value and proximity sensor id.

Have a look at this example.
by pincy
Wed Oct 20, 2021 7:24 pm
Forum: How to... ?
Topic: Placing objects below Arena
Replies: 1
Views: 4230

Re: Placing objects below Arena

You can use the 3D dynamics engine, I think – I didn't implement it myself, but I'll ask the person who did.
by pincy
Sun Oct 10, 2021 5:43 pm
Forum: How to... ?
Topic: Kilobot and collision detection
Replies: 1
Views: 992

Re: Kilobot and collision detection

The Kilobot has no means to detect collisions (it has no proximity sensor nor wheel encoders), so there really isn't anything you can do with it. These limitations are pretty much the entire point of using a robot like the Kilobot. If you want a smarter robot, use the foot-bot – it has proximity sen...
by pincy
Mon Oct 04, 2021 4:23 pm
Forum: How to... ?
Topic: Problems during argos installation
Replies: 1
Views: 1007

Re: Problems during argos installation

I usually advise against installing ARGoS from the sources – do you have a specific reason why you did it by hand instead of using the precompiled packages? That error can be solved with the following steps: Make sure that you performed sudo make install Make sure that the folder /usr/local/lib/argo...
by pincy
Mon Oct 04, 2021 2:31 am
Forum: How to... ?
Topic: Angle and distance with kilobots
Replies: 7
Views: 2039

Re: Angle and distance with kilobots

The kilobot movement is based on the differential drive model. The relevant code is in the following files: This is how set_motors() is implemented: link This is where the kilobot speed values are transformed into speed expressed in cm/s: link This is how the wheel speeds are transformed into linear...
by pincy
Fri Oct 01, 2021 6:08 pm
Forum: How to... ?
Topic: Angle and distance with kilobots
Replies: 7
Views: 2039

Re: Angle and distance with kilobots

So, as I said in my original reply, this is something that can't be done with real Kilobots because they lack the sensors to do it, and specifically the encoders. The only way to do it is essentially "cheating". Because I modeled the kilobots after the original kilolib.h, one way to proceed would be...
by pincy
Fri Oct 01, 2021 5:38 pm
Forum: How to... ?
Topic: Angle and distance with kilobots
Replies: 7
Views: 2039

Re: Angle and distance with kilobots

Do you need this as part of your controller?
by pincy
Fri Oct 01, 2021 5:25 pm
Forum: How to... ?
Topic: Angle and distance with kilobots
Replies: 7
Views: 2039

Re: Angle and distance with kilobots

The real kilobot has no sensor that provides that type of information, so your only option is some form of "cheating".

Do you need the information available in the kilobot controller or it's something you need for data analysis, so the loop functions would be more appropriate?

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