Thanks for your answer. So are you basically saying, that with a real robot, you are: a) more likely to have a small error on distance measurement, rather than a big error (thus Gaussian error) b) as likely to have a small error on angle as a large error? (thus uniform distribution) It seems odd to ...
Hi, I am using the blob omnidirectional camera of footbot. I want to add noise to the simulation using the noise_std_dev XML attribute. I am struggling to understand the way in which noise is added. I found this code in colored_blob_omnidirectional_camera_rotzonly_sensor.cpp: /* If noise was setup, ...
I am trying to use the distribute tag in order to randomly placed some lights: <distribute> <position method="uniform" min="-2,-2,0" max="2,2,0" /> <orientation method="uniform" min="0,0,0" max="360,0,0" /> <entity quantity="5" ma...
After playing with this for a while, I found that you can add LEDs programatically to a prototype via prototypeEntity.GetLEDEquippedEntity().AddLED(CVector3(-0.1,-0.5,0), prototypeEntity.GetEmbodiedEntity().GetAnchor("base"), CColor::RED); However, LEDs added programatically are NOT picked...
the reason I need to attach CLights programatically is that in my experiment, there is simply too many different objects with different lights. Is there no way to do this in ARGoS?
Can CLEDEntity be attached to a prototype programatically?
Yes, that is right, I am trying to add a CLight entity (the led entities on a prototype do not seem to be readable by footbot's blobl detection camera).
I do not necessarily need to use prototypes. So I guess my question then is, how do you attach CLights to any object (say a simple box) properly?
Hi, I am trying to attach LED entities to a prototype entity. The prototype entity is specified in the .argos file as a box and a loop function should get all prototype entities, and attach LEDs to them so that when a prototype moves, the LED moves with it. The code I currently have a) doesn't attac...
Hi, I would like to add a window with some qt elements, like circles, text, etc. to the argos window. Ideally, this window would show up when a robot is clicked, and let user know which robot has been clicked (display a robot id or similar). How could I achieve this? I have started with putting the ...