You can use the following code. === my_loop_functions.h === #include <argos3/core/simulator/loop_functions.h> class MyLoopFunctions : public CLoopFunctions { public: virtual void Init(TConfigurationNode& t_tree); }; === my_loop_functions.cpp === #include "my_loop_functions.h" #include ...
I have never seen such an issue, but it's hard to reply without the code. Could you please attach it?
Also note that 20cm/s is a pretty unrealistic speed for flocking. In my experience, values up to 5cm/s are the limit, especially when real robots are involved.
The error log you attached shows a warning that says "This version of Mac OS X is unsupported", and further on an error about the symbol "Q_WS_X11" being undeclared. How is your machine configured? * What version of MacOSX? * What version of XCode? * What version of Qt? Installed...
Hi Elendurwen, For the time being, the implementation of the foot-bot range-and-bearing system is kept close to its real counterpart. On the real robot you can only send 10 bytes per step, so that's why it is so in the simulator. However, I see why one might want to have a larger message payload in ...
Hi Busca, That error is strange indeed. It means that CMake cannot find the library to load libraries dynamically (libdl.dylib). Have you followed the instructions in the README? In particular: On Mac, you can install all of the necessary requirements using HomeBrew. On the command line, type the fo...