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by pincy
Thu Dec 05, 2013 7:29 pm
Forum: How to... ?
Topic: Programatically creating entities
Replies: 3
Views: 10629

Re: Programatically creating entities

You can use the following code. === my_loop_functions.h === #include <argos3/core/simulator/loop_functions.h> class MyLoopFunctions : public CLoopFunctions { public: virtual void Init(TConfigurationNode& t_tree); }; === my_loop_functions.cpp === #include "my_loop_functions.h" #include ...
by pincy
Thu Dec 05, 2013 7:11 pm
Forum: Bugs
Topic: Robot movement after collision
Replies: 4
Views: 19655

Re: Robot movement after collision

I have never seen such an issue, but it's hard to reply without the code. Could you please attach it?

Also note that 20cm/s is a pretty unrealistic speed for flocking. In my experience, values up to 5cm/s are the limit, especially when real robots are involved.
by pincy
Mon Dec 02, 2013 6:00 pm
Forum: How to... ?
Topic: The newest version of argos3 not compiling on mac
Replies: 3
Views: 14172

Re: The newest version of argos3 not compiling on mac

The error log you attached shows a warning that says "This version of Mac OS X is unsupported", and further on an error about the symbol "Q_WS_X11" being undeclared. How is your machine configured? * What version of MacOSX? * What version of XCode? * What version of Qt? Installed...
by pincy
Fri Nov 29, 2013 2:20 pm
Forum: How to... ?
Topic: Sending Real values over the range and bearing actuator
Replies: 3
Views: 16489

Re: Sending Real values over the range and bearing actuator

Hi Lenka,

I'll put this as a TODO for a moment in which I have time then :-)

Cheers,
Carlo
by pincy
Fri Nov 29, 2013 10:23 am
Forum: How to... ?
Topic: Sending Real values over the range and bearing actuator
Replies: 3
Views: 16489

Re: Sending Real values over the range and bearing actuator

Hi Elendurwen, For the time being, the implementation of the foot-bot range-and-bearing system is kept close to its real counterpart. On the real robot you can only send 10 bytes per step, so that's why it is so in the simulator. However, I see why one might want to have a larger message payload in ...
by pincy
Thu Nov 14, 2013 6:48 pm
Forum: Bugs
Topic: Problem during installation of Argos3 on Mac
Replies: 16
Views: 50241

Re: Problem during installation of Argos3 on Mac

Hi,

I managed to reproduce and fix a number of compilation issues with MacOSX 10.9 and XCode 5.

To get the fixes, 'git pull' both the argos3 sources and the examples. Erase the compilation directory for both and retry the build.

On all of my computers the problems have disappeared.

Cheers,
Carlo
by pincy
Thu Nov 07, 2013 1:01 pm
Forum: Bugs
Topic: Problem during installation of Argos3 on Mac
Replies: 16
Views: 50241

Re: Problem during installation of Argos3 on Mac

It's weird that you get that error, because I added a flag -macos-min-version=10.7 that thats care of it explicitly.

I am currently away for work and don't have a Mac with me. I'll try to reproduce your problem when I'm back next week.
by pincy
Thu Nov 07, 2013 12:00 pm
Forum: Bugs
Topic: Problem during installation of Argos3 on Mac
Replies: 16
Views: 50241

Re: Problem during installation of Argos3 on Mac

Hi,

I have the impression the you haven't git pulled the last version of ARGoS :-)

Regarding the CMakeCache.txt file, it's enough to zip it.

Carlo
by pincy
Thu Nov 07, 2013 10:50 am
Forum: Bugs
Topic: Problem during installation of Argos3 on Mac
Replies: 16
Views: 50241

Re: Problem during installation of Argos3 on Mac

Hi Busca, That error is strange indeed. It means that CMake cannot find the library to load libraries dynamically (libdl.dylib). Have you followed the instructions in the README? In particular: On Mac, you can install all of the necessary requirements using HomeBrew. On the command line, type the fo...
by pincy
Wed Nov 06, 2013 1:59 am
Forum: How to... ?
Topic: example "flocking.argos"
Replies: 13
Views: 27373

Re: example "flocking.argos"


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