I know for sure that ARGoS works well on Ubuntu up to 11.10, because I tested it myself.
Thanks a lot for testing it on the newest version! If you encounter problems, let me know.
ARGoS is based on CMake to configure compilation. If you check the manual of CMake, you'll see that CMake can generate configuration files for Eclipse and Code::Blocks. Thus, you can use these IDEs. Personally, I coded the entirety of ARGoS in Emacs, but if you are used to a modern IDE I do not sugg...
The last release of OpenVRML dates back to one year ago. That of CyberX3D is in 2004. I guess I'll have a look at the first. Usually, in ARGoS I follow one of these approaches: 1. if a library is widely used and available as a package in many distributions, I just use the library and mark it as inst...
I think this is a really good idea. Do you know any freely available C/C++ library to manage X3D files? As an alternative, one could see if the Blender implementation itself is usable in some way.
For the time being it is not possible. To approximate it, you can define a polygonal arena using unmovable boxes.
I'll put this request in the list of things to add
Welcome to the forum! A good number of functions is already documented. Check the header files in /usr/include/argos2/common/control_interface. The files in this directory and in the subdirectories are almost completely commented. The documentation is also in Doxygen format, so, if you want, you can...
Hi Nicola, I have prepared a test distribution of ARGoS for you. It contains a couple of fixes to the 2D dynamics physics engine that (in my tests) solve the problem that you mention. The distribution is for Ubuntu 10.04LTS and newer. With these fixes, the foot-bot is able to push/pull an object wei...