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by pincy
Fri May 25, 2012 12:09 pm
Forum: How to... ?
Topic: [SOLVED] Footbot Gripper Actuator
Replies: 4
Views: 23201

Re: Footbot Gripper Actuator

The SetAperture() method is pure virtual in the control interface, true. But it is implemented for the simulated robot in argos2/simulator/actuators/foot-bot/footbot_gripper_actuator.h/.cpp. A factory creates the latter class, which is an extension of that in the control interface. In the controller...
by pincy
Mon May 21, 2012 8:25 pm
Forum: Feature Requests
Topic: ARGoS on Ubuntu 12.04 LTS
Replies: 16
Views: 104117

Re: ARGoS on Ubuntu 12.04 LTS

I have fixed the dependencies in the new ARGoS release. Now the package I provided should work also on Ubuntu 12.04. Can you please confirm it? Thanks a lot!
by pincy
Mon May 21, 2012 8:23 pm
Forum: How to... ?
Topic: [DISCUSSION] Implementing new robots in the ARGoS Simulator
Replies: 4
Views: 21598

Re: [DISCUSSION] Implementing new robots in the ARGoS Simula

Hi mallright, I am writing an extensive manual about ARGoS that contains all the information you need to create new robots. You got many things right :-) In a nutshell, any simulated object in ARGoS is an entity. Several entity types exist in ARGoS. Robots are typically derived from the Composable e...
by pincy
Mon May 21, 2012 8:05 pm
Forum: How to... ?
Topic: Compiling ARGoS With Qt Support
Replies: 9
Views: 42139

Re: Compiling ARGoS With Qt Support

I routinely use several Virtual Box installations to make and test ARGoS packages, and I have never encountered this problem. Anyway, the fact that some screen savers fail is pretty interesting, as it should not happen. What is the output of the command 'glxinfo', and of the command 'glxgears' ? If ...
by pincy
Thu May 10, 2012 1:13 pm
Forum: How to... ?
Topic: Compiling ARGoS With Qt Support
Replies: 9
Views: 42139

Re: Compiling ARGoS With Qt Support

This is a new problem to me.

Could you please be a little more precise on your system configuration? In particular, I'd need:

- Graphics card model
- Your Linux distribution and version
- Version of Qt installed

Thanks!
by pincy
Wed May 09, 2012 12:38 pm
Forum: How to... ?
Topic: Compiling the examples when building ARGoS from source
Replies: 6
Views: 23523

Re: Compiling the examples when building ARGoS from source

You're right. I should copy-paste more often :-) Thanks for spotting it!
by pincy
Wed May 09, 2012 12:14 pm
Forum: How to... ?
Topic: Compiling the examples when building ARGoS from source
Replies: 6
Views: 23523

Re: Compiling the examples when building ARGoS from source

The error you get about ticpp should be solved if you add the "add_definitions(...)" line above. Without that line, the C++ extensions of TinyXML are not compiled and you get the error about ticpp.
by pincy
Wed May 09, 2012 11:39 am
Forum: How to... ?
Topic: Compiling the examples when building ARGoS from source
Replies: 6
Views: 23523

Re: Compiling the examples when building ARGoS from source

It isn't necessary to modify the FindARGoS.cmake script. In my experience, the fastest way to get what you want is to modify the base CMakeLists.txt file of the examples. Just substitute the line that says: find_package(ARGoS REQUIRED) with the following three lines: set(ARGOS_INCLUDE_DIR /path/to/a...
by pincy
Wed May 02, 2012 11:52 am
Forum: Feature Requests
Topic: ARGoS on Ubuntu 12.04 LTS
Replies: 16
Views: 104117

Re: ARGoS on Ubuntu 12.04 LTS

Thanks for the info! I'll make a virtual machine with Ubuntu 12.04 and fix the dependency problem.
by pincy
Wed May 02, 2012 1:24 am
Forum: Feature Requests
Topic: Import of Robot models and objects from X3D format
Replies: 7
Views: 33905

Re: Import of Robot models and objects from X3D format

Randomly wandering across the net I found this library: http://www.horde3d.org/ . It looks really cool and supports the inclusion of 3D models. Checking the forum, it seems that it is possible to combine this library with the Qt graphics context. If this is the case, we may have a winner. I'll look ...

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