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by M_Rizk
Wed Oct 14, 2015 1:24 am
Forum: How to... ?
Topic: Running a 1000-Robot Simulation
Replies: 5
Views: 13720

Re: Running a 1000-Robot Simulation

Yes. Something like diffusion_1000 would be perfect! Thank you :)
by M_Rizk
Tue Oct 13, 2015 12:16 pm
Forum: How to... ?
Topic: Running a 1000-Robot Simulation
Replies: 5
Views: 13720

Running a 1000-Robot Simulation

I read in the paper that is linked to on the home page that ARGoS has been tested with swarms of as many as 10,000 robots. I am interested in running a simulation with 1000 foot-bots (or more if possible) but even as few as 50 robots causes the simulator to lag. Is there a way to configure ARGoS's s...
by M_Rizk
Wed Oct 07, 2015 3:51 pm
Forum: How to... ?
Topic: Human Control of Robots
Replies: 15
Views: 24263

Re: Human Control of Robots

The first line of the function is causing errors. Most notably: "Expected type-specifier before CQTOpenGLRender" "CQTOpenGLRender was not declared in this scope" "GetSimulator was not declared in this scope" I have tried running 'make' in the argos3 directory after pull...
by M_Rizk
Tue Sep 29, 2015 4:19 pm
Forum: How to... ?
Topic: Human Control of Robots
Replies: 15
Views: 24263

Re: Human Control of Robots

I've been looking at the new code and working on incorporating it into a project similar to the manual control example you released a few months ago, though I'm not sure how to go about it. Where would I call the SelectEntity function? Would that be in footbot_manualcontrol.cpp? If so, how do I cons...
by M_Rizk
Mon Sep 07, 2015 4:53 am
Forum: How to... ?
Topic: Human Control of Robots
Replies: 15
Views: 24263

Re: Human Control of Robots

That's great! Thanks, Carlo :)
by M_Rizk
Sun Sep 06, 2015 1:09 pm
Forum: How to... ?
Topic: Human Control of Robots
Replies: 15
Views: 24263

Re: Human Control of Robots

Hi,

I just wanted to check if there's any news on the feature we discussed earlier (that is, programatically selecting an individual by their ID)?
by M_Rizk
Mon Aug 10, 2015 4:13 am
Forum: How to... ?
Topic: Calculating Angle from GPS location
Replies: 2
Views: 12260

Re: Calculating Angle from GPS location

My apologies for the lack of clarity. What I am trying to do, is to have the footbots detect the distance and angle of their neighbors via the RAB communication system rather than detecting lights through the camera. My assumption was that they would transmit their gps locations to each other and ea...
by M_Rizk
Wed Aug 05, 2015 3:11 pm
Forum: How to... ?
Topic: Calculating Angle from GPS location
Replies: 2
Views: 12260

Calculating Angle from GPS location

In the flocking example, the light from a neighboring footbot is detected as a blob and a vector is created using the distance and angle to that blob. I'm currently modifying this algorithm so that distance and angle between footbots is calculated using their gps coordinates instead. I calculate dis...
by M_Rizk
Fri Jul 31, 2015 5:00 am
Forum: How to... ?
Topic: Human Control of Robots
Replies: 15
Views: 24263

Re: Human Control of Robots

By ID is how I was hoping to do it.
by M_Rizk
Fri Jul 31, 2015 3:34 am
Forum: How to... ?
Topic: Human Control of Robots
Replies: 15
Views: 24263

Re: Human Control of Robots

With regards to robot selection/deselection, is there a way to do it programmatically?

That is, right now, I have to right-click a footbot to select or deselect it, but is there a way to do so via the code?

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