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by pincy
Wed Jun 29, 2022 12:57 am
Forum: How to... ?
Topic: [Solved] Increasing or decreasing simulation time manually.
Replies: 4
Views: 33223

Re: Increasing or decreasing simulation time manually.

ARGoS can be run both with a graphical user interface and without. When it runs without interface, it runs at full speed. When it runs with the user interface, there are two buttons to execute the simulation: the "play" button and the "fast forward" button. The second button also...
by pincy
Tue Jun 28, 2022 4:11 pm
Forum: How to... ?
Topic: [Solved] Increasing or decreasing simulation time manually.
Replies: 4
Views: 33223

Re: Increasing or decreasing simulation time manually.

how can I increase or decrease simulation time in ARGos relative to real time? In other words, I want to speed up my simulation, for example, exactly 2 times by changing some of the parameters or other stuff. In general (and this is valid for any piece of software), it is impossible to know in adva...
by pincy
Mon May 30, 2022 3:34 am
Forum: Bugs
Topic: Can't use spatial_hash with multiple physics engines
Replies: 3
Views: 14003

Re: Can't use spatial_hash with multiple physics engines

That's an odd bug indeed. I have never encountered, but I can have a look at it after June 7th. Maybe we can set up a Zoom chat and discuss it, because it's an important problem.
by pincy
Mon Apr 25, 2022 3:59 pm
Forum: Bugs
Topic: Error Building KheperaIV-SLAM
Replies: 1
Views: 8914

Re: Error Building KheperaIV-SLAM

You need to contact the authors of that repository, they probably haven't updated their CMake configuration in a couple of years.
by pincy
Sun Mar 13, 2022 3:53 pm
Forum: How to... ?
Topic: can't draw my robot
Replies: 3
Views: 21688

Re: can't draw my robot

Please send me your code.
by pincy
Thu Mar 10, 2022 5:32 pm
Forum: How to... ?
Topic: Open Source implemented examples on Argos
Replies: 1
Views: 18822

Re: Open Source implemented examples on Argos

The ARGoS examples provide all of the things you ask. Check the foraging example for an FSM and the flocking example for physics-based methods.
by pincy
Thu Mar 10, 2022 5:31 pm
Forum: How to... ?
Topic: An infinite continuous (borderless)arena
Replies: 1
Views: 18283

Re: An infinite continuous (borderless)arena

It's not possible just out-of-the-box, unfortunately. The issue is that typical physics engines assume no border and no wrapping. The physics engine you need should be fixed to allow for wrapping, which would also impact the way collisions are handled. Chipmunk and Bullet, the engines we have at the...
by pincy
Thu Mar 03, 2022 9:33 pm
Forum: How to... ?
Topic: general debug question
Replies: 1
Views: 16731

Re: general debug question

What didn't work for you when you used gdb?
by pincy
Tue Feb 01, 2022 9:06 pm
Forum: How to... ?
Topic: Stop the experiment by lua code
Replies: 2
Views: 8445

Re: Stop the experiment by lua code

You do it in the loop functions, not in the robot controller. You reimplement the loop function method "IsExperimentFinished()", as shown in the embedding examples. No robot can single-handedly stop the simulation.
by pincy
Sat Jan 29, 2022 8:07 pm
Forum: How to... ?
Topic: Clarification on the operation of the ambient light sensor and distance from it
Replies: 5
Views: 15157

Re: Clarification on the operation of the ambient light sensor and distance from it

In your code, the use of print is not correct. It seems to print a double using the format for an int.

Also the return statement in the same function contains a redundant assignment.

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