The error you get about ticpp should be solved if you add the "add_definitions(...)" line above. Without that line, the C++ extensions of TinyXML are not compiled and you get the error about ticpp.
It isn't necessary to modify the FindARGoS.cmake script. In my experience, the fastest way to get what you want is to modify the base CMakeLists.txt file of the examples. Just substitute the line that says: find_package(ARGoS REQUIRED) with the following three lines: set(ARGOS_INCLUDE_DIR /path/to/a...
Randomly wandering across the net I found this library: http://www.horde3d.org/ . It looks really cool and supports the inclusion of 3D models. Checking the forum, it seems that it is possible to combine this library with the Qt graphics context. If this is the case, we may have a winner. I'll look ...
I know for sure that ARGoS works well on Ubuntu up to 11.10, because I tested it myself.
Thanks a lot for testing it on the newest version! If you encounter problems, let me know.
ARGoS is based on CMake to configure compilation. If you check the manual of CMake, you'll see that CMake can generate configuration files for Eclipse and Code::Blocks. Thus, you can use these IDEs. Personally, I coded the entirety of ARGoS in Emacs, but if you are used to a modern IDE I do not sugg...
The last release of OpenVRML dates back to one year ago. That of CyberX3D is in 2004. I guess I'll have a look at the first. Usually, in ARGoS I follow one of these approaches: 1. if a library is widely used and available as a package in many distributions, I just use the library and mark it as inst...
I think this is a really good idea. Do you know any freely available C/C++ library to manage X3D files? As an alternative, one could see if the Blender implementation itself is usable in some way.
For the time being it is not possible. To approximate it, you can define a polygonal arena using unmovable boxes.
I'll put this request in the list of things to add
Welcome to the forum! A good number of functions is already documented. Check the header files in /usr/include/argos2/common/control_interface. The files in this directory and in the subdirectories are almost completely commented. The documentation is also in Doxygen format, so, if you want, you can...