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by pincy
Fri Jan 11, 2013 1:56 pm
Forum: How to... ?
Topic: [DISCUSSION] Implementing new robots in the ARGoS Simulator
Replies: 4
Views: 21604

Re: [DISCUSSION] Implementing new robots in the ARGoS Simula

Hi Greg, you are correct. When you want to add new sensors and actuators, you first define their control interface (i.e., what you will use in the controller). That stuff goes in common/control_interface. Next, you define the actual implementation. For simulated experiments, you have a folder simula...
by pincy
Wed Jan 09, 2013 5:49 pm
Forum: How to... ?
Topic: installing source-code package
Replies: 3
Views: 14579

Re: installing source-code package

Hi Greg, thanks a lot for your contribution! :-)
by pincy
Wed Nov 14, 2012 1:11 pm
Forum: How to... ?
Topic: povray support on mac
Replies: 1
Views: 13403

Re: povray support on mac

First of all, thanks a lot for the detailed walkthrough! It is great news that ARGoS and POVRay can work on Mac. This was definitely an issue. Regarding the necessary patches in ARGoS, I will make the necessary changes for version 3.7 of povray to work both on Linux and Mac. Regarding the -visual op...
by pincy
Mon Oct 01, 2012 2:01 pm
Forum: Bugs
Topic: Large number of objects using Dynamics3D causes SEGFAULT
Replies: 3
Views: 16414

Re: Large number of objects using Dynamics3D causes SEGFAULT

Thanks, I'll look into that.

Just a little question: the boxes you use for the walls are positioned such that they do not overlap, or not?
by pincy
Fri Jun 15, 2012 9:40 am
Forum: Bugs
Topic: Suggestion: Template specialisation for CRange<CRadians>
Replies: 3
Views: 16817

Re: Suggestion: Template specialisation for CRange<CRadians>

Ok great, thanks a lot! :-)
Please, post a diff and not the complete file (unless you add new files).
by pincy
Fri Jun 15, 2012 9:11 am
Forum: Bugs
Topic: Suggestion: Template specialisation for CRange<CRadians>
Replies: 3
Views: 16817

Re: Suggestion: Template specialisation for CRange<CRadians>

I see the problem you're talking about and I think template specialization is a sensible technique to implement a solution.
What kind of solution do you want to implement?
by pincy
Thu Jun 07, 2012 2:28 pm
Forum: How to... ?
Topic: Compiling ARGoS With Qt Support
Replies: 9
Views: 42151

Re: Compiling ARGoS With Qt Support

The error you guys mention is a bug in VirtualBox: https://forums.virtualbox.org/viewtopic.php?f=3&t=42773 https://www.virtualbox.org/ticket/9198 In ARGoS, I use a QPainter to allow for overlay graphics to be added to the OpenGL widget. Qt internally implements this as a GL shader, and it seems ...
by pincy
Wed May 30, 2012 5:01 pm
Forum: How to... ?
Topic: [SOLVED] Footbot Gripper Actuator
Replies: 4
Views: 23201

Re: Footbot Gripper Actuator

Hi,

I fixed that bug in the version of May 21st. It's not really a bug, just a warning that becomes an error when ARGoS is run in debug mode. Anyway, now it's fixed.

Carlo
by pincy
Wed May 30, 2012 4:54 pm
Forum: How to... ?
Topic: Compiling ARGoS With Qt Support
Replies: 9
Views: 42151

Re: Compiling ARGoS With Qt Support

The colors are indeed weird. Maybe something is wrong with the driver?
by pincy
Fri May 25, 2012 2:08 pm
Forum: Feature Requests
Topic: ARGoS on Ubuntu 12.04 LTS
Replies: 16
Views: 104175

Re: ARGoS on Ubuntu 12.04 LTS

Hi Mark, thanks a lot for all the effort :-) Just a remark: the command "argos" should not usually be run directly. Instead, I made the wrapper script "launch_argos". I know the trick of adding a file to the /etc/ld.so.conf.d directory. I preferred to avoid it and use a wrapper s...

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