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by pincy
Fri Mar 01, 2013 8:18 pm
Forum: How to... ?
Topic: Is there vector 3D definition?
Replies: 9
Views: 28570

Re: Is there vector 3D definition?

You're welcome! Good luck with your code :-)
by pincy
Wed Feb 27, 2013 6:37 pm
Forum: How to... ?
Topic: Is there vector 3D definition?
Replies: 9
Views: 28570

Re: Is there vector 3D definition?

Hi leloric,

sure there is a definition of the 3D vector, as well as other useful mathematical classes. Everything is installed in /usr/include/argos2/common/utility/math. There's a number of further utility classes and functions in /usr/include/argos2/common/utility.

Ciao!
Carlo
by pincy
Tue Feb 05, 2013 2:35 pm
Forum: How to... ?
Topic: Running examples using Ubuntu 32bit
Replies: 4
Views: 20054

Re: Running examples using Ubuntu 32bit

That's Ubuntu-related stuff. Have a look at this guide: https://help.ubuntu.com/community/InstallingSoftware.
by pincy
Fri Feb 01, 2013 6:16 pm
Forum: How to... ?
Topic: Running examples using Ubuntu 32bit
Replies: 4
Views: 20054

Re: Running examples using Ubuntu 32bit

Hi leloric, yeah, the problem is that your installation is missing the compiler. In theory, when you install the .deb package of ARGoS it should automatically check for those packages. If that's not the case, I'll make a quick fix for the next release. To fix your problem right now, you should be go...
by pincy
Fri Jan 11, 2013 1:56 pm
Forum: How to... ?
Topic: [DISCUSSION] Implementing new robots in the ARGoS Simulator
Replies: 4
Views: 22268

Re: [DISCUSSION] Implementing new robots in the ARGoS Simula

Hi Greg, you are correct. When you want to add new sensors and actuators, you first define their control interface (i.e., what you will use in the controller). That stuff goes in common/control_interface. Next, you define the actual implementation. For simulated experiments, you have a folder simula...
by pincy
Wed Jan 09, 2013 5:49 pm
Forum: How to... ?
Topic: installing source-code package
Replies: 3
Views: 15045

Re: installing source-code package

Hi Greg, thanks a lot for your contribution! :-)
by pincy
Wed Nov 14, 2012 1:11 pm
Forum: How to... ?
Topic: povray support on mac
Replies: 1
Views: 13739

Re: povray support on mac

First of all, thanks a lot for the detailed walkthrough! It is great news that ARGoS and POVRay can work on Mac. This was definitely an issue. Regarding the necessary patches in ARGoS, I will make the necessary changes for version 3.7 of povray to work both on Linux and Mac. Regarding the -visual op...
by pincy
Mon Oct 01, 2012 2:01 pm
Forum: Bugs
Topic: Large number of objects using Dynamics3D causes SEGFAULT
Replies: 3
Views: 17660

Re: Large number of objects using Dynamics3D causes SEGFAULT

Thanks, I'll look into that.

Just a little question: the boxes you use for the walls are positioned such that they do not overlap, or not?
by pincy
Fri Jun 15, 2012 9:40 am
Forum: Bugs
Topic: Suggestion: Template specialisation for CRange<CRadians>
Replies: 3
Views: 17956

Re: Suggestion: Template specialisation for CRange<CRadians>

Ok great, thanks a lot! :-)
Please, post a diff and not the complete file (unless you add new files).
by pincy
Fri Jun 15, 2012 9:11 am
Forum: Bugs
Topic: Suggestion: Template specialisation for CRange<CRadians>
Replies: 3
Views: 17956

Re: Suggestion: Template specialisation for CRange<CRadians>

I see the problem you're talking about and I think template specialization is a sensible technique to implement a solution.
What kind of solution do you want to implement?

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