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by pincy
Mon Aug 08, 2022 7:26 pm
Forum: How to... ?
Topic: moving objects
Replies: 3
Views: 107186

Re: moving objects

All good here! Kilobots can move cylinders, at least in theory, if the cylinders are small enough. What's the specific issue you're encountering?
by pincy
Fri Jul 15, 2022 3:34 pm
Forum: How to... ?
Topic: track KB center
Replies: 6
Views: 99269

Re: track KB center

You can change the code locally to make it work as you need. In the end, it's just a matter of changing those parameters to suit your needs.
by pincy
Thu Jul 14, 2022 3:18 pm
Forum: How to... ?
Topic: track KB center
Replies: 6
Views: 99269

Re: track KB center

Great!
by pincy
Wed Jul 13, 2022 7:33 pm
Forum: How to... ?
Topic: track KB center
Replies: 6
Views: 99269

Re: track KB center

The code that defines the position of the anchors is here .

From there, you can see that the center of the body is indeed the center of the body, and the communication anchor is just above it; however, the LED anchor is slightly offset. This reflects the real Kilobot. If you encounter a different ...
by pincy
Wed Jun 29, 2022 12:57 am
Forum: How to... ?
Topic: [Solved] Increasing or decreasing simulation time manually.
Replies: 4
Views: 66430

Re: Increasing or decreasing simulation time manually.

ARGoS can be run both with a graphical user interface and without. When it runs without interface, it runs at full speed. When it runs with the user interface, there are two buttons to execute the simulation: the "play" button and the "fast forward" button. The second button also comes with a number ...
by pincy
Tue Jun 28, 2022 4:11 pm
Forum: How to... ?
Topic: [Solved] Increasing or decreasing simulation time manually.
Replies: 4
Views: 66430

Re: Increasing or decreasing simulation time manually.


how can I increase or decrease simulation time in ARGos relative to real time?
In other words, I want to speed up my simulation, for example, exactly 2 times by changing some of the parameters or other stuff.


In general (and this is valid for any piece of software), it is impossible to know in ...
by pincy
Mon May 30, 2022 3:34 am
Forum: Bugs
Topic: Can't use spatial_hash with multiple physics engines
Replies: 3
Views: 77664

Re: Can't use spatial_hash with multiple physics engines

That's an odd bug indeed. I have never encountered, but I can have a look at it after June 7th. Maybe we can set up a Zoom chat and discuss it, because it's an important problem.
by pincy
Mon Apr 25, 2022 3:59 pm
Forum: Bugs
Topic: Error Building KheperaIV-SLAM
Replies: 1
Views: 52688

Re: Error Building KheperaIV-SLAM

You need to contact the authors of that repository, they probably haven't updated their CMake configuration in a couple of years.
by pincy
Sun Mar 13, 2022 3:53 pm
Forum: How to... ?
Topic: can't draw my robot
Replies: 3
Views: 46369

Re: can't draw my robot

Please send me your code.
by pincy
Thu Mar 10, 2022 5:32 pm
Forum: How to... ?
Topic: Open Source implemented examples on Argos
Replies: 1
Views: 35256

Re: Open Source implemented examples on Argos

The ARGoS examples provide all of the things you ask. Check the foraging example for an FSM and the flocking example for physics-based methods.

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