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by pincy
Wed Jul 13, 2022 7:33 pm
Forum: How to... ?
Topic: track KB center
Replies: 6
Views: 38370

Re: track KB center

The code that defines the position of the anchors is here . From there, you can see that the center of the body is indeed the center of the body, and the communication anchor is just above it; however, the LED anchor is slightly offset. This reflects the real Kilobot. If you encounter a different re...
by pincy
Wed Jun 29, 2022 12:57 am
Forum: How to... ?
Topic: [Solved] Increasing or decreasing simulation time manually.
Replies: 4
Views: 36255

Re: Increasing or decreasing simulation time manually.

ARGoS can be run both with a graphical user interface and without. When it runs without interface, it runs at full speed. When it runs with the user interface, there are two buttons to execute the simulation: the "play" button and the "fast forward" button. The second button also...
by pincy
Tue Jun 28, 2022 4:11 pm
Forum: How to... ?
Topic: [Solved] Increasing or decreasing simulation time manually.
Replies: 4
Views: 36255

Re: Increasing or decreasing simulation time manually.

how can I increase or decrease simulation time in ARGos relative to real time? In other words, I want to speed up my simulation, for example, exactly 2 times by changing some of the parameters or other stuff. In general (and this is valid for any piece of software), it is impossible to know in adva...
by pincy
Mon May 30, 2022 3:34 am
Forum: Bugs
Topic: Can't use spatial_hash with multiple physics engines
Replies: 3
Views: 16989

Re: Can't use spatial_hash with multiple physics engines

That's an odd bug indeed. I have never encountered, but I can have a look at it after June 7th. Maybe we can set up a Zoom chat and discuss it, because it's an important problem.
by pincy
Mon Apr 25, 2022 3:59 pm
Forum: Bugs
Topic: Error Building KheperaIV-SLAM
Replies: 1
Views: 10628

Re: Error Building KheperaIV-SLAM

You need to contact the authors of that repository, they probably haven't updated their CMake configuration in a couple of years.
by pincy
Sun Mar 13, 2022 3:53 pm
Forum: How to... ?
Topic: can't draw my robot
Replies: 3
Views: 24151

Re: can't draw my robot

Please send me your code.
by pincy
Thu Mar 10, 2022 5:32 pm
Forum: How to... ?
Topic: Open Source implemented examples on Argos
Replies: 1
Views: 19908

Re: Open Source implemented examples on Argos

The ARGoS examples provide all of the things you ask. Check the foraging example for an FSM and the flocking example for physics-based methods.
by pincy
Thu Mar 10, 2022 5:31 pm
Forum: How to... ?
Topic: An infinite continuous (borderless)arena
Replies: 1
Views: 19109

Re: An infinite continuous (borderless)arena

It's not possible just out-of-the-box, unfortunately. The issue is that typical physics engines assume no border and no wrapping. The physics engine you need should be fixed to allow for wrapping, which would also impact the way collisions are handled. Chipmunk and Bullet, the engines we have at the...
by pincy
Thu Mar 03, 2022 9:33 pm
Forum: How to... ?
Topic: general debug question
Replies: 1
Views: 17591

Re: general debug question

What didn't work for you when you used gdb?
by pincy
Tue Feb 01, 2022 9:06 pm
Forum: How to... ?
Topic: Stop the experiment by lua code
Replies: 2
Views: 9367

Re: Stop the experiment by lua code

You do it in the loop functions, not in the robot controller. You reimplement the loop function method "IsExperimentFinished()", as shown in the embedding examples. No robot can single-handedly stop the simulation.

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