I am getting the following error for some of my projects. I don't know why. It was OK before. $ argos3 -c experiments/epuck_test1.argos [INFO] Loaded library "/usr/local/lib/argos3/libargos3plugin_simulator_qtopengl.so" [INFO] Loaded library "/usr/local/lib/argos3/libargos3plugin_simu...
Thank you very much for spending time on this question. I am getting the following error when using: CLEDMedium& cLEDMedium = GetSimulator().GetMedium("leds"); error: no matching function for call to ‘argos::CSimulator::GetMedium(const char [5])’ CLEDMedium& cLEDMedium = GetSimula...
Thank you very much for spending time on this question. I am getting the following error when using: CLEDMedium& cLEDMedium = GetSimulator().GetMedium("leds"); error: no matching function for call to ‘argos::CSimulator::GetMedium(const char [5])’ CLEDMedium& cLEDMedium = GetSimulat...
I want to create multiple boxes at random locations each of which has a LED on top. The boxes are foods and will be removed later from the simulation.
Please provide some samples to do it via loop functions.
Thanks in advance.
Thank you for the reply.
Usually, we apply noise to reduce the simulation-to-reality gap.
I am mainly concerned about how much noise and what type of noise will be there in the real-world robot sensors?
I wanted to apply noise to sensors reading and I was wondering if is there a formal way to determine how much noise and what type of noise should be applied to a sensor?