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Offline rendering?

Posted: Tue Dec 18, 2018 7:58 pm
by jharwell
Is there a way to have ARGoS collect frames of video without connecting to an X-server on linux? My development machine is headless, and so I can't run graphical stuff on it (well I can, but over ssh it takes forever to render even with just a few robots).

- John

Re: How to use multiple physics engines

Posted: Wed Dec 19, 2018 1:25 pm
by pincy
No, not at the moment, but it would be a nice addition!

Re: How to use multiple physics engines

Posted: Thu Dec 20, 2018 7:09 pm
by jharwell
Where should I start looking if I wanted to add said feature in ARGoS and the Qt documentation. Graphical stuff is not my forte, so I'm sure where to even begin.

Thanks!
- John

Re: How to use multiple physics engines

Posted: Thu Dec 20, 2018 11:03 pm
by pincy
You should start by studying OpenGL and buffer rendering, because that's where everything happens. Once you have that down, you should look into QtOpenGL. The last step would be to change a few lines in ARGoS.