Postby pincy » Thu Apr 29, 2021 2:48 pm
The CSimulator::Reset() function that accepted the random seed should work correctly. I would not use it with the code you propose though, because rand() is not a good random number generator anyway, and there's no reason to randomize the seeds if what you want is repeatability. You can simply use random seeds in a sequence (e.g., from 1 to 10), and the results will be the same.
I made ARGoS.