Hi,
Based on the foraging.argos we are able to randomly generate food items in a area with a pre-determined location using the following codes:
m_pcRNG = CRandom::CreateRNG("argos");
for(UInt32 i = 0; i < unFoodItems; ++i) {
m_cFoodPos.push_back(
CVector2(m_pcRNG->Uniform(m_cForagingArenaSideX),
m_pcRNG->Uniform(m_cForagingArenaSideY)));
i will like to ask if is possible for us to generate a random location for the area where the food was generated in using the random generators functions provided.
Thank you
Cheers,
Max