Offline rendering?

Requests regarding how to set up experiments in ARGoS.
jharwell
Posts: 67
Joined: Thu Jan 25, 2018 4:12 am

Offline rendering?

Postby jharwell » Tue Dec 18, 2018 7:58 pm

Is there a way to have ARGoS collect frames of video without connecting to an X-server on linux? My development machine is headless, and so I can't run graphical stuff on it (well I can, but over ssh it takes forever to render even with just a few robots).

- John

pincy
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Re: How to use multiple physics engines

Postby pincy » Wed Dec 19, 2018 1:25 pm

No, not at the moment, but it would be a nice addition!
I made ARGoS.

jharwell
Posts: 67
Joined: Thu Jan 25, 2018 4:12 am

Re: How to use multiple physics engines

Postby jharwell » Thu Dec 20, 2018 7:09 pm

Where should I start looking if I wanted to add said feature in ARGoS and the Qt documentation. Graphical stuff is not my forte, so I'm sure where to even begin.

Thanks!
- John

pincy
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Posts: 632
Joined: Thu Mar 08, 2012 8:04 pm
Location: Boston, MA
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Re: How to use multiple physics engines

Postby pincy » Thu Dec 20, 2018 11:03 pm

You should start by studying OpenGL and buffer rendering, because that's where everything happens. Once you have that down, you should look into QtOpenGL. The last step would be to change a few lines in ARGoS.
I made ARGoS.


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