Postby pincy » Wed Jul 03, 2019 6:41 pm
There really isn't a way around this if you want to visualize the simulation. Without the GUI, ARGoS is extremely fast because no texture needs to be generated. You can make the textures less heavy to generate by working on the resolution - check the inline help of "argos3 -q floor" and read the part about "pixels_per_meter".
I made ARGoS.