#include <argos3/core/simulator/entity/controllable_entity.h>#include <argos3/core/simulator/physics_engine/physics_engine.h>#include <argos3/core/utility/math/ray2.h>#include <argos3/core/utility/math/rng.h>#include <argos3/plugins/simulator/physics_engines/dynamics3d/bullet/btBulletDynamicsCommon.h>#include <argos3/plugins/simulator/physics_engines/dynamics3d/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h>#include <argos3/plugins/simulator/physics_engines/dynamics3d/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h>#include <argos3/plugins/simulator/physics_engines/dynamics3d/bullet/BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h>

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Classes | |
| class | argos::CDynamics3DEngine |
| class | argos::CDynamics3DOperation< ACTION > |
| class | argos::CDynamics3DOperationAddEntity |
| class | argos::CDynamics3DOperationRemoveEntity |
Namespaces | |
| argos | |
| The namespace containing all the ARGoS related code. | |
Macros | |
| #define | REGISTER_DYNAMICS3D_OPERATION(ACTION, OPERATION, ENTITY) REGISTER_ENTITY_OPERATION(ACTION, CDynamics3DEngine, OPERATION, SOperationOutcome, ENTITY); |
| #define | REGISTER_STANDARD_DYNAMICS3D_OPERATION_ADD_ENTITY(SPACE_ENTITY, DYN3D_MODEL) |
| #define | REGISTER_STANDARD_DYNAMICS3D_OPERATION_REMOVE_ENTITY(SPACE_ENTITY) |
| #define | REGISTER_STANDARD_DYNAMICS3D_OPERATIONS_ON_ENTITY(SPACE_ENTITY, DYN3D_ENTITY) |
| #define REGISTER_DYNAMICS3D_OPERATION | ( | ACTION, | |
| OPERATION, | |||
| ENTITY | |||
| ) | REGISTER_ENTITY_OPERATION(ACTION, CDynamics3DEngine, OPERATION, SOperationOutcome, ENTITY); |
Definition at line 140 of file dynamics3d_engine.h.
| #define REGISTER_STANDARD_DYNAMICS3D_OPERATION_ADD_ENTITY | ( | SPACE_ENTITY, | |
| DYN3D_MODEL | |||
| ) |
Definition at line 143 of file dynamics3d_engine.h.
| #define REGISTER_STANDARD_DYNAMICS3D_OPERATION_REMOVE_ENTITY | ( | SPACE_ENTITY | ) |
Definition at line 164 of file dynamics3d_engine.h.
| #define REGISTER_STANDARD_DYNAMICS3D_OPERATIONS_ON_ENTITY | ( | SPACE_ENTITY, | |
| DYN3D_ENTITY | |||
| ) |
Definition at line 182 of file dynamics3d_engine.h.